
Most AR projects need the same four things: 3D models, pictures, video and sound. Start with the Sketchfab library and the AI generation built into the Web-AR.Studio editor. For more, the free libraries below cover most needs. Whatever you pick, check the licence before you publish.
Web-AR.Studio has two sources built in:
Your own files work too. The editor imports 3D models in GLB, GLTF and FBX, and takes images, video (including video with an alpha channel) and sound. In WAS Lite Studio templates you simply attach your files and fill in a few fields.
"Downloadable" does not mean "free to use in a commercial project". Read the licence on the item's page before you publish. The ones you will see most often:
| Licence | What it means for you |
|---|---|
| CC0 (public domain) | use it anywhere, including commercial work; no credit needed |
| CC BY | use it anywhere, but credit the author |
| CC BY-NC | non-commercial only, so not for a client or a brand campaign |
| Royalty-free (paid) | pay once and use it within the store's terms |
Keep a simple list of every file you used, with its source and licence. When a client asks, you have the answer in a minute.
| Where | What you find | Licence |
|---|---|---|
| Sketchfab | a huge range, from scans to stylised props; searchable from the editor | set per model |
| Poly Haven | realistic models, plus textures and HDRIs | CC0 |
| Kenney | game-ready kits, UI and sounds | CC0 |
| Quaternius | low-poly characters, nature and buildings | CC0 |
| CGTrader | a marketplace of free and paid models | set per model |
| Mixamo | rigged characters and animations; you sign in with an Adobe account | see Adobe's terms |
Poly Haven and ambientCG publish textures, materials and HDRIs under CC0. An HDRI is a panoramic photo of real lighting. It makes metal, glass and glossy plastic look real. In WAS 3D Configurator you can use a ready-made HDR map for the scene or add your own.
One exception: the picture that starts your AR should be your own artwork, and it has to be detailed enough to track. See how to pick a picture that tracks well.
A tip that works every time: make the first frame of the video match the printed picture. When the video starts, the picture seems to come alive instead of being covered by something new.
Web-AR.Studio also plays video with an alpha channel. A person filmed against a plain background, cut out and exported with transparency, stands right on your print instead of inside a rectangle.
Trim and level your files in Audacity, which is free. And remember that phone browsers usually don't play sound until the visitor taps the screen, so don't put anything important in the first seconds of audio.
Search first, then generate: something that already exists is quicker to check. When nothing fits, use the AI built into the Web-AR.Studio editor:
Each generation uses AI credits, and the editor shows the cost before you confirm. How many credits each plan includes is on the pricing page. Treat a generated asset like any other: check its size, its weight and how it looks on a phone.
Ready to fill a scene? Open WAS Design Studio and start a project. The basic features are free, with no time limit and no bank card.
No. Every Sketchfab model has its own licence. Some allow commercial use with a credit, some don't allow it at all. Read the licence on the model's page.
GLB. It keeps the model, materials and textures in one file. Web-AR.Studio also imports GLTF and FBX.
No, CC0 needs no credit. It is still a nice thing to do, and it helps if someone asks where a file came from.
Not unless the owner gave you permission. A video being public doesn't make it free to reuse. Use stock libraries with a clear licence, or film your own.
We'll show you how to do this and answer all your questions in our educational AR webinar!
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