
You don't need to code or know 3D to start making AR. The quickest path is to make one small project from start to finish: a printed photo that plays a video. Then add interactivity, publish it, test it on real phones and look at the numbers. These five steps take you there with Web-AR.Studio, and the links at the end tell you where to ask when you get stuck.
Web-AR.Studio has several editors. Choose by what you want to make, not by what sounds most powerful:
| Editor | Best for |
|---|---|
| WAS Lite Studio | template projects: attach files, fill in fields, done |
| WAS Design Studio | your own projects: photo, QR, surface and location tracking, scenes, animations and actions |
| WAS 3D Configurator | 3D product viewers with AR, embedded on your website |
If you are not sure, start with a template. You will see a finished project from the inside and learn faster than from a blank page.
A living photo is the classic first AR project: you point the phone at a printed photo, and it starts to play a video. It teaches you the basics in one go: how a picture becomes a trigger, how content sits on top of it, and how to publish.
The one trick to learn here: make the first frame of the video match the photo. Then the photo seems to come alive instead of being covered. Full guide: how to make an AR living photo.
And pick a photo with plenty of detail. A picture that tracks badly is the most common reason a first project "doesn't work": how to pick a picture that tracks well.
Once your photo plays, make it react. In WAS Design Studio:
A small quiz is a great exercise: it uses all three. See how to make a WebAR game without code.
Need a model, a picture or a short clip? The editor can generate 3D models, images, video and text with AI, and has the Sketchfab library built in. More: where to get 3D models, video and sound.
Publish the project and open it the way your audience will: from the QR code, on a phone, pointed at the real print. Try two or three phones, including an older one, in daylight and in the evening, on mobile data.
When it works, make it yours: connect your own domain and customise the loading screen. See how to connect your domain and AR design and UX: 10 rules.
Web-AR.Studio has built-in analytics, so you can see how your project is used without setting anything up. You can also connect Google or Facebook counters. Look at what people open and where they stop, change one thing, publish again and compare. That loop teaches you more than any course.
Teaching AR at a school or a university? Web-AR.Studio has education plans for teachers and institutions.
Ready for step one? Create your first project in WAS Lite Studio. The basic features are free, with no time limit and no bank card.
No. The editors are visual: you drag elements, fill in fields and set actions. You can learn 3D later if you want to make your own models.
A computer with a browser to build, and a phone to test. Nothing to install.
A template project takes minutes once you have the photo and the video ready. Most of the time goes into preparing good files.
The examples pages on this site show typical projects, from living photos to mini-games.
We'll show you how to do this and answer all your questions in our educational AR webinar!
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