
You can build a simple AR game without writing code: a quiz on a package, a tap game on a poster, or a treasure hunt around a venue. In Web-AR.Studio you put it together from templates, scenes and actions, and players open it from a QR code in the phone's browser. Here is how each type works and how to finish it with a prize.
| Building block | What it does in a game |
|---|---|
| Trigger | starts the game: a picture, a QR code, a surface or a location |
| Scenes and transitions | the screens of your game: start, questions, levels, the final screen |
| Animations and actions | what happens when a player taps an element |
| Logic editor | conditions and branches without code: right or wrong answer, enough points or not |
| Templates | ready-made projects and scenes you change instead of building from scratch |
All of this is in WAS Design Studio, the no-code editor of Web-AR.Studio.
A quiz is the easiest game to start with, and it works well for promotions. Say a pizzeria runs a campaign: a QR code on the box opens a quiz about Italian food, and the right answers unlock a discount.
More ideas: Surveys and quizzes.
Objects appear around the picture, and the player taps them: catch the falling fruit, pop the balloons, find the hidden items.
Keep the rules to one sentence. If a player has to read a paragraph before playing, most won't.
A treasure hunt makes people move: around a shop, an exhibition, a campus or a city.
Test the route yourself, on foot, with a phone on mobile data. A clue that is obvious at your desk can be impossible to find on site. More ideas: AR excursions.
Games work in class too. A tutor can turn a hard topic into something students explore: planets of the Solar System on the desk, a molecule to turn around, a quiz after each 3D model. Web-AR.Studio has plans for teachers and schools.
For more on the experience itself, see AR design and UX: 10 rules. For the campaign side, read WebAR marketing: 8 formats.
Have a game idea? Build your first WebAR game in WAS Design Studio. The basic features are free, with no time limit and no bank card. Examples to get inspired: Mini games.
No. Templates, scenes, actions and the visual logic editor cover quizzes, tap games and simple hunts.
Yes. Show a code on the final scene, or add a button that opens your shop or order page.
No. Besides pictures and QR codes, a game can start on a surface, such as a table or the floor, or at a location with GEO AR.
No. The game opens in the phone's browser from a link or a QR code.
We'll show you how to do this and answer all your questions in our educational AR webinar!
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